Impact of Video Games on English Vocabulary Acquisition and Retention
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Date
2024-11
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Universidad Católica Luis Amigó
Abstract
Este estudio analizó cómo la retención de vocabulario se ve afectada por el uso de videojuegos en inglés entre estudiantes de 13 a 14 años de edad de Juan María Céspedes, una escuela pública en Medellín, Colombia. Debido a la creciente relevancia del aprendizaje del inglés y su uso en aspectos de la vida, esta institución educativa ha establecido el objetivo de convertirse en la primera escuela pública bilingüe de la ciudad. Por lo tanto, este estudio empleó una metodología de investigación cualitativa y los datos se obtuvieron a través de un pre - posttests y una entrevista semiestructurada, mostrando que la exposición a videojuegos educativos en inglés puede mejorar la retención del vocabulario. Al aplicar esta investigación, el proyecto contribuye a una comprensión más profunda del papel de los videojuegos en el aula con respecto a la retención y adquisición de vocabulario.
This study analyzed how vocabulary retention is affected by using video games in English among 13- to 14-year-old students from Juan María Céspedes, a public school in Medellín, Colombia. Due to the increasing relevance of English learning and its use in aspects of life, this educational institution has established the objective of becoming the first public bilingual school in the city. Therefore, this study employed a qualitative research methodology, and the data was obtained through a pre-posttests and a semi-structured interview, showing that exposure to English educational video games can enhance vocabulary retention. By applying this research, the project contributes to a deeper understanding of the role of video games in the classroom regarding vocabulary retention and acquisition.
This study analyzed how vocabulary retention is affected by using video games in English among 13- to 14-year-old students from Juan María Céspedes, a public school in Medellín, Colombia. Due to the increasing relevance of English learning and its use in aspects of life, this educational institution has established the objective of becoming the first public bilingual school in the city. Therefore, this study employed a qualitative research methodology, and the data was obtained through a pre-posttests and a semi-structured interview, showing that exposure to English educational video games can enhance vocabulary retention. By applying this research, the project contributes to a deeper understanding of the role of video games in the classroom regarding vocabulary retention and acquisition.
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Ruíz Ucros, A. F., Salazar Lara, V., & Sánchez Vásquez, K. J., et al. (2024). Impact of Video Games on English Vocabulary Acquisition and Retention [Trabajo de grado]. Repositorio Institucional Universidad Católica Luis Amigó.