Promoting English reading skills through video games: A case study

dc.contributor.advisorEdison Ferney Castrillón Ángel, Edison Ferney
dc.contributor.authorManco García, Harrison
dc.contributor.authorSanta Rodriguez, German Steven
dc.date.accessioned2024-11-26T18:57:45Z
dc.date.available2024-11-26T18:57:45Z
dc.date.issued2024
dc.description.abstractThe concept of video games has been explored as an entertainment object. However, in recent years, various authors have explored video games' potential in teaching. This research was implemented using an interpretive methodology based on a case study with a population of six students from a public school in the city of Bello. We found the scope of video games and how they promote reading habits from the interviews, workshop records, and questionnaires. Due to the implementation, we confirmed various perspectives on video games and the limitations that exist for an eventual implementation in the Colombian context. Likewise, although video games benefit interaction with reading content, they must be implemented with an educational purpose and according to the students' interests. Finally, this research explores the various perspectives that the participants had regarding the effectiveness of video games in promoting reading habits in a second language, based on the interaction with the video game Life is Strange.eng
dc.format.extent19 p.
dc.identifier.urihttp://repository.ucatolicaluisamigo.edu.co/handle/20.500.14.531/5019
dc.language.isoeng
dc.publisherUniversidad Católica Luis Amigó
dc.publisher.facultyEducación y Humanidades
dc.publisher.placeMedellín
dc.publisher.programLicenciatura en Lenguas Extranjeras con énfasis en Inglés (Presencial)
dc.rights.accessrightsinfo:eu-repo/semantics/closedAccess
dc.rights.creativecommonsAtribución-NoComercial 4.0 Internacional (CC BY-NC 4.0)
dc.rights.urihttps://creativecommons.org/licenses/by-nd/4.0/
dc.subjectGamification
dc.subjectEducational game
dc.subjectReading
dc.subjectAudiovisual teaching
dc.subject.armarca
dc.thesis.grantorUniversidad Católica Luis Amigó
dc.thesis.nameLicenciados en lenguas extranjeras con énfais en Inglés
dc.titlePromoting English reading skills through video games: A case studyeng
dc.type.coarhttp://purl.org/coar/resource_type/c_7a1f
dc.type.coarversionhttp://purl.org/coar/version/c_ab4af688f83e57aa
dc.type.localTesis/Trabajo de grado - Monografía - Pregrado
dc.type.versioninfo:eu-repo/semantics/acceptedVersion
oaire.accessrightshttp://purl.org/coar/access_right/c_14cb

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