Quiceno Sosa, Evelin CristinaSuescún Giraldo, Claudia MarcelaLópez Maya , TatianaEstrada Ríos, Laura Carolina2024-05-272024-05-272022http://repository.ucatolicaluisamigo.edu.co/handle/20.500.14.531/2977The purpose of the research is to investigate how the teachers of the Marco Fidel Suárez Educational Institution implement the use of games and didactic materials in their teaching practices to help students feel included, and achieve significant learning, evidencing said achievements from their orientation to through different strategies. implemented in classes. This study provides background on the use of games and teaching materials in the classroom and explores student outcome responses to teaching practices. The research was carried out under a qualitative approach. This research is based on socialist construction. The analysis of the data allowed us to observe the lack of didactic material to be used during the development of the classes and the lack of training of the teachers in the population with special educational needs, specifically in children with ADHD.31 p.engADHDUse of gamesLearning processSignificant knowledgeInclusionThe use of games to engage elementary students with ADHD during English learning processhttp://purl.org/coar/access_right/c_16echttp://purl.org/coar/resource_type/c_7a1fhttps://creativecommons.org/licenses/by-nc/4.0/a